近期关于The Bluett的讨论持续升温。我们从海量信息中筛选出最具价值的几个要点,供您参考。
首先,What is RTX Neural Texture Compression? RTX Neural Texture Compression (NTC) is a machine learning-based method for texture compression and decompression. It can run in three different modes in DirectX 12: Inference on Load, Inference on Sample, and Inference on Feedback. In Vulkan, Inference on Feedback is not supported, so the only two available modes are Inference on Load and Inference on Sample.
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另外值得一提的是,The aforementioned decompression technique is referred to as Inference on Sample, which is what most people think of when neural texture compression is discussed. It offers the greatest reduction in VRAM consumption, but it may also be impractical for some GPUs due to its performance cost. Luckily, there are solutions for lower-end hardware, too.
随着The Bluett领域的不断深化发展,我们有理由相信,未来将涌现出更多创新成果和发展机遇。感谢您的阅读,欢迎持续关注后续报道。